In the RPG Maker series since RPG Maker 2000, tilesets are PNG images. RPG Maker MZ supports 16, 24, 32, and 48 pixel tiles (the RTP is still 48x48). In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV, tiles are 48x48 pixels in size.
In RPG Maker 20, tiles are 16x16 pixels in size. In RPG Maker 95, a tile is a 32x32 image. From the creator of the beautiful battler graphics Spirits of Nature: Enemy Pack, this one is another pack full of beautifully drawn elven inspired architecture. In addition, a much heavier focus on autotiles is given, as a huge portion of the titleset images are reserved for autotiles. In RPG Maker VX and later, the tilesets themselves, and thus the autotiles, consist of separate images. RPG Maker XP allows each tileset to have up to seven autotiles which are changed by using the database. In RPG Maker 20, the autotiles are part of the image.
Some autotiles are even animated, such as water. In RPG Maker 95 and later, there are autotiles that help with creating maps by automatically correcting themselves as the map is modified to have a contiguous border around itself bordering other tiles of a different type. In RPG Maker VX, only one tileset can be used for a game, while in other releases of RPG Maker, over a hundred tilesets can be used in a game, but only one can be used for a single specific map at a time.
A Tileset, known as a 'chipset' in older versions of RPG Maker, are a collection of tiles used to build a map.